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DUNGEON DIVERS

A dark fantasy RPG auto-battler · In development

DUNGEON
DIVERS

How deep are you willing to go?

Build your expedition. Wake the heroes the Crucible still remembers. Descend into a world that should not be alive.

Coming soon onGoogle Play

Survey 01 · The Descent

The village lives off the deep

Dungeon Divers is a game about going down: further each run, with better teams, into strata that make less and less sense. Descent is the economy, the story, and the risk.

  1. 0 m

    The Village

    Everything above ground is paid for by what comes from below. The winch has not stopped in living memory.

  2. −80 m

    The Working Depths

    Expeditions leave with maps, rations and orders. Every expedition brings something back.

  3. −600 m

    Past the Surveys

    The galleries stop matching the charts. Teams push on anyway. Some things return changed.

  4. − ? m

    Below Record

    No chart, no charter, no witnesses that stayed whole. This is where you are going.

Survey 02 · Preparation

Build your expedition

The fighting takes care of itself. Every fight is settled by the work you did above: who you send, how you arm them, and which of their strange talents you choose to trust.

Composition
Four slots, dozens of classes, and no room for a passenger.
Talents
Rolled fresh at every recall. Each of the Awakened keeps what it learned, including from the deaths.
Equipment
Everything the Depths give up can be turned against them.
Synergies
Classes answer each other. Some combinations should not work. They do.
Tank
DPS
Support
Control

Build your optimal lineup

Survey 03 · The Crucible

Heroes return from the Crucible

Your heroes are remembered back into shape.

The Awakened died once already. The Crucible returns them to you: willing, capable, and not entirely the people they were. No two recalls are alike, and not all of them stay. Some are given back, and what made them precious passes to another. Your best heroes are built out of the dead.

Heroes die. The Crucible remembers.

Survey 04 · The Recalled

Classes of the Awakened

Three archetypes, seven disciplines. The standard specializations are the backbone of every expedition; the heroic ones surface from the Crucible on their own schedule. And the Crucible does not always respect the borders between them.

I

Warrior

The tank archetype

Protector

  • Warden
  • Colossus
  • Bastion

Heroic spoilers

  • Shadewarden(coming soon)
  • Unrevealed heroic class

Fighter

  • Berserker
  • Duelist
  • Warlord
  • Pugilist

Heroic spoilers

  • Unrevealed heroic class
  • Unrevealed heroic class
  • Unrevealed heroic class
  • Werewolf
II

Rogue

The DPS archetype

Blademaster

  • Corruptor
  • Knave
  • Bladedancer

Heroic spoilers

  • Jester(coming soon)
  • Unrevealed heroic class
  • Unrevealed heroic class
  • Unrevealed heroic class

Archer

  • Artificer
  • Arcanist
  • Marksman
  • Beastmaster

Heroic spoilers

  • Unrevealed heroic class
  • Unrevealed heroic class
  • Strider(coming soon)
III

Mage

The magic archetype

Offensive Magic

  • Aetheromancer
  • Pyromancer
  • Cryomancer
  • Aeromancer
  • Geomancer

Heroic spoilers

  • Unrevealed heroic class
  • Unrevealed heroic class

Alterative Magic

  • Hexer
  • Occultist
  • Summoner

Heroic spoilers

  • Shapeshifter(coming soon)
  • Unrevealed heroic class
  • Unrevealed heroic class

Healing Magic

  • Grace
  • Aegis
  • Chaplain
  • Luminary

Heroic spoilers

  • Unrevealed heroic class

Roster current as of the last legible survey. Several entries resist transcription.

Survey 05 · The Strata

Explore the Depths

The first strata still resemble places people could have made. That resemblance does not survive the descent.

The Mines environment art
World 1

The Mines

Iron veins and forgotten workings. The oldest tunnels known, and the last ones that behave like tunnels should.

The Caverns environment art
World 2

The Caverns

Natural caverns and underground rivers. Unstable stone. The surveyors mark the safe routes in chalk, and rewrite them weekly.

The Crypts environment art
World 3

The Crypts

Forgotten crypts and burial halls, far older than the village above them. The dead were laid facing downward. All of them.

Deeper worlds exist. Their surveys are sealed.

Sealed Survey · What Lies Below

“The deeper the tunnels run, the less they resemble tunnels.”

Final legible line, Survey 118

  • Breath
  • Marrow
  • Spine
  • Hunger

Answer the call of the Crucible

The first galleries have been mapped. Beyond them, certainty ends. Build your roster, shape your heroes, and when you finally create something completely unreasonable, take it deeper.

Coming soon onGoogle Play