Development UpdateDemo content
Development Update #2: The Crucible in Practice
The Crucible sits at the centre of the roster, and the difference it makes is mechanical as much as tonal.
Heroes are recalled through it, and the Crucible keeps what it has seen: your roster carries history, talents kept, marks left by the strata they died in.
This update locked the core recall loop: fall in the depths, return to the Crucible, come back not quite identical. The 'not quite' is where most of the design time went.
Next cycle: the first pass of the village layer, and the people who live above what you keep waking.